The gaming industry has seen a trend growing recently: more and more developers are coming up with ways to recoup some of the revenue lost to them through the buying and reselling of pre-owned games by retailers such as Game or GameStop. Generally, it is the consumer who is at the receiving end of these “equalizing” business methods, and more and more games are seeing the light of day in shortened or otherwise altered forms. From Capcom’s Resident Evil: Mercenaries 3D‘s undeleteable save files to the locked sewer areas in id’s Rage, some gamers are feeling slighted by the industry that means so much to them. But does it all really start and stop with simple “new games equal more profit” economics, or are publishers overlooking the true hidden benefits of pre-owned game sales? Listen to find out who the real culprit is.
PodBytes – Episode 9: Pre-Owned Games stars Martin Watts, Pascal Tekaia, Chad Morelock, and Rexly Penaflorida. Originally recorded on Sunday 21 August, 2011. Full run time: 72 mins
- 0:00 Introduction
- 3:15 Games We’re Playing
- 14:20 Current Events
- 23:40 What We Think of Pre-Owned Games (“Pop Your Wrapping Paper”) – where we discuss the economy, stupid consumers and that “unnecessary need”
- 36:20 Online Passes and Locked Content
- 46:20 Martin’s Latest Money-Making Idea (and How We Quickly Shoot It Down)
- 52:20 Should Pre-Owned Games Be Banished from the Land?
- 1:04:55 Final Thoughts
- 1:07:40 Sign-Off & Closing
Theme Song: Anamanaguchi – Jetpack Blues – Download their album on iTunes, it’s awesome!
Note: PodBytes will be back with a brand-new episode on 21 September, when we’ll be discussing severe gaming addictions, and their impact on the gaming community as a whole.
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