BNBGAMING’s Top “Oh Shit!” Moments

Oh Shit! Moments

That’s a Mouthful!

Any game, any genre, any developer likely hopes to attain that one pure moment of unadulterated enjoyment among its audience, that one moment when you, the gamer, forget everything around you, and just can’t hold back a loud shout of profanity, because simply nothing else will suffice to express your pent-up admiration for the game in front of you. Sometimes, when lengthy soliloquies just don’t do the trick, a simple “Oh Shit!” says so much. The following is a list, compiled by your friendly neighborhood BNBGAMING staff, of gaming’s all-time top “Oh Shit!” moments, in our humble estimation. Should you find you’ve missed out on some of these fine moments in gamedom, we hope you use this list as a jumping-off point to expand your collection or curse-worthy game memories. Enjoy!

Note: This list is presented in chronological order, rather than by quality.

* * * *

Crossing the Bridge from Corneria

Final Fantasy, 1987 (Isaac)

We’ve fought Wolves, Goblins, Spiders and other assorted creatures slavering for our death, only to find Garland and face him down, with our heroes barely standing after the fight.  Then, after our return to the castle, the king has a bridge made.  The first time, and even on a number of subsequent playthroughs, stepping foot on the bridge and having the credits roll hit us with a “Holy Shit!” moment that the adventure is just beginning.

No Bubbles, No Troubles

Sonic the Hedgehog, 1991 (Chad)

You know the drowning sound. And you hate it. You know it means “Get air now or watch Sonic die.”

Oh Shit! Moments

Celes’ Loneliest Moment

Final Fantasy VI, 1994 (Jeff)

After Kefka sets off the Apocalypse, creating the World of Ruin, the characters and story you thought you knew were changed forever. The Overworld melody that you’d grown accustomed to during the first half of the game? Replaced by a much darker theme that reflects the depression that had set over the new world. We’re also pretty sure this is the first time that we can remember any character in a video game attempting to commit suicide, which was definitely a shock.

Emerald Weapon/Aeris’ Death

Final Fantasy VII, 1997 (Chad/Pascal)

Chad: Emerald Weapon is bad because he has a habit of sneaking up on you. Underwater. In spite of the soothing music, Final Fantasy VII‘s underwater exploration is…rather unnerving, not least because Emerald Weapon is cruising down there. And what’s worse, sometimes when you’re leaving the crashed Gelnika, he’s right there. Blocking your way. What a dick!

Oh Shit! Moments

Pascal: We’ve only rarely played an RPG – hell, any game – that featured the permanent death of a party member we had put time into leveling and started to get emotionally invested in. When Sephiroth’s katana speared right through Aeris in an obviously fatal strike, we were stunned into mortified silence.

Oh Shit! Moments

Alarms, Alarms and More Alarms

GoldenEye 007, 1997 (Martin)

There’s nothing cooler than playing as the suave and sophisticated James Bond in his very own first-person shooter for the Nintendo 64. Mowing down enemies with the KF7 Soviet, laying down the slap on an unsuspecting enemy and shooting Baron Samedi in the face with the Golden Gun are all satisfying. However, for the average player, GoldenEye 007 isn’t always as smooth an experience as it is made out to be in the film. During certain missions, it was crucial that you not attract too much attention from the enemy. If you played more like Johnny English, you would soon find the piercing sound of an alarm playing over the otherwise excellent GoldenEye 007 soundtrack. Worse yet, you’d soon be met with a pack of vicious, heavily-armoured, heavily-armed guards intent on hunting you down and turning you into a human form of Swiss cheese. The alarm was, and still is, one of those sounds that puts the fear of God into a player, most probably because, not long after its activation, they know that their James Bond will be meeting his maker.

Walking Through the Desert and Boom…

Fallout, 1997 (Chad)

Deathclaws are a royal pain in the ass in every Fallout. From their appearance in the Boneyard in the original game, they have become one of our most hated foes in all of gaming. And New Vegas manages to take that up a notch. Just out for a little ramble with Veronica and ED-E after shutting down Black Mountain Radio and boom…Deathclaw runs full sprint at our party. And they’re fast. And they’re strong. And our party is down before we know it. And what’s more fun? Legendary Deathclaws. There are two of them in the game (that we’re aware of). They’re tougher, faster and even deadlier than the regular brand. Even if the Courier and Cass are loaded down with Brush Guns it can be a grueling, brutal and very short fight. Spotting a Deathclaw is always a good reason to turn tail and run before you’re spotted.

Oh Shit! Moments

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2 thoughts on “BNBGAMING’s Top “Oh Shit!” Moments

  1. I had quite a few moments like that in Half Life 2. In “Water Hazard” when that huge chimney stack falls in the water right in front of you. Oh, and in “We Don’t Go To Ravenholme” when you hear the fast zombies coming up the guttering… Maybe one day I’ll get to sit down with my grand children and see them play Half Life 3.

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