Backlog Redux 2014 #40 – Sherlock Holmes versus Jack the Ripper

Sherlock Holmes vs Jack the Ripper

A Mind Is a Terrible Thing to Waste

I love adventure games. In the early and mid ’90s, when I became more of an independent gamer (meaning I was starting to make some disposable income to actually spend on games as I wanted), PC adventure games were what I got heavily into. By chance I picked up a copy of Phantasmagoria at my on-base military PX, and that was it – I was instantly hooked and eventually worked my way through most of Sierra’s back catalog. Continue reading

Backlog Redux 2014 #39 – Borderlands


More Like Bore-derlands

You know that moment when a game goes from fun and enjoyable to a chore, bugging you to finish it lest it continue to be a stain on your ever-growing backlog. “Ok fine, I guess I’ll try to play Borderlands again. *sigh*” That’s what Gearbox’s open-world FPS turned into for me. Continue reading

Backlog Redux 2014 #38 – Machinarium


Tin Can with an Appetite

I decided to take a second run at point-and-click Machinarium immediately following the completion of Broken Sword 2: The Smoking Mirror; my first attempt having been thwarted early on by a particularly nasty puzzle involving a floating oil pump and a plunger-gun. Well, that and other reviews monopolizing my attention back then. Continue reading

Backlog Redux 2014 #37 – Broken Sword 2: The Smoking Mirror

Broken Sword II: The Smoking Mirror

Sophomore Success

I’m slowly catching up on my adventure gaming catalog. Very slowly. Last month, I made my way through Revolution Software’s original point-and-click game that started it allShadow of the Templars. That one actually took me quite a long while to finish, playing only a bit here and there, with frequent breaks. But almost immediately upon completing it, I launched into its sequel, and this time emerged triumphant much quicker. Continue reading

Backlog Redux 2014 #35 – Titan Attacks!

Titan Attacks!

Space Invaders, Anyone?

As part of this month’s freebies on PlayStation Plus, Titan Attacks! evokes all the old-school charm of its classic predecessor, though only for a finite amount of time. This is because there is an actual end to the quasi-storyline, after which the game just recycles the same stages on and on indefinitely. By that time, though, you’ll likely have already gotten every available power-up and trophy, so there is little reason to keep forging onward. Continue reading