Expectations in the industry were high when Ken Levine returned to the BioShock stable to head up the third installment, after having opted out of the corporately-churned-out BioShock 2 back in 2010. Understandably so. Sequelitis ran rampant when players returned to Rapture for a second outing, and it was formula over substance all the way. But with Levine back at the helm, great things were set to happen as players took to the skies and explored the floating city of Columbia, in a game whose ideas felt as fresh and wondrous to me as my original trip under the sea. Continue reading →
It’s human nature: When we get a good thing, we want more of it; when we’re enjoying something immensely, we don’t want it to end. A stirring movie, an engrossing book, a band that resonated deeply with us, delectable foods – why choose to end gratification when we’re in the middle of it? If something satisfies an itch we have, keep it coming, and laissez les bons temps rouler! Continue reading →
Irrational Games’ panel of cast and crew discuss VO recording process for upcoming FPS action adventure.
This year’s hotly anticipated entry in the BioShock series, BioShock Infinite, already caused quite a stir among critics at 2011’s E3. Then, at PAX Prime 2011, Irrational Games’ panel, meaning to answer audience questions, ran out of time to do so. Instead, they have assembled a podcast featuring designer Ken Levine, as well as the voice actors of main protagonists Booker and Elizabeth, Troy Baker and Courtnee Draper. Continue reading →
“You don’t get a second chance to make a first impression.” We don’t know about you, but here at BNBGAMING, we’ve always lived by what our mamas told us. And this little adage is certainly true when it comes to video games. Continue reading →
Terminator 2, The Godfather II, Aliens…we all know that some sequels have been successful in taking their source material and improving upon it, creating experiences that trump their predecessors in just about every way imaginable. Continue reading →
Some of us (relatively) old fogies like to shake our fists and bemoan the way the times, they are a-changin’. According to our campfire stories, the early days of gaming were a time when gamers still had honor, simple two-button controls were superior, and games were still back-breakingly difficult, “the way it should be”. Continue reading →