2013 Gaming Archive #16: Dragon Age II

Dragon Age II

A Tale of One City

When I first reviewed Dragon Age II, a huge factor for me was the revamped combat system. Having played the original on console, my experience with it was completely opposite to what most of my friends, who played it on their PCs, felt. Even compared to my console brethren, my time with DA:O was a very troubled one; perhaps I’m just not adept enough at handling these types of control schemes. Continue reading


2013 Gaming Archive #13: Mass Effect 3

Mass Effect 3

The End of an Era

I didn’t know quite what to expect from the third installment in BioWare’s space epic. I got into it well after much of the hype surrounding its now-notorious ending had already started to die down. Back when it first released, it was almost impossible to hear anything about the game itself, in terms of gameplay or storyline. Everything was “ending this” and “ending that”. The little bit I gleaned in passing while recording a podcast was information I would just as soon not have known – relating to the death of one of my companions, Thane. So it was with a skeptical mindset that I got into Mass Effect 3. Continue reading

Trying to Rekindle the Spark – My First Impressions of Dragon Age II

Dragon Age 2 Demo

It’s no secret: I did not enjoy my time with BioWare’s Dragon Age: Origins.  I’ve been pretty vocal about it, and I’ve probably made a few enemies because of it.  But I’ve not let myself be disgruntled to the point that I couldn’t see reason anymore.  I have routinely cited a very good reason for my displeasure with Dragon Age: the combat system, which all too often forced me to have to fight without a fully functioning party and quickly made me want to chuck my console into the nearest wood chipper! Continue reading