2015 By the Numbers, #6 – Bulletstorm


Instead of writing reviews for completed games as I did last year, this year I’ve decided to try a new approach. Here then are my stats, real and fictional. Continue reading


2013 Gaming Archive #16: Dragon Age II

Dragon Age II

A Tale of One City

When I first reviewed Dragon Age II, a huge factor for me was the revamped combat system. Having played the original on console, my experience with it was completely opposite to what most of my friends, who played it on their PCs, felt. Even compared to my console brethren, my time with DA:O was a very troubled one; perhaps I’m just not adept enough at handling these types of control schemes. Continue reading

2013 Gaming Archive #13: Mass Effect 3

Mass Effect 3

The End of an Era

I didn’t know quite what to expect from the third installment in BioWare’s space epic. I got into it well after much of the hype surrounding its now-notorious ending had already started to die down. Back when it first released, it was almost impossible to hear anything about the game itself, in terms of gameplay or storyline. Everything was “ending this” and “ending that”. The little bit I gleaned in passing while recording a podcast was information I would just as soon not have known – relating to the death of one of my companions, Thane. So it was with a skeptical mindset that I got into Mass Effect 3. Continue reading

2013 Gaming Archive #5: Dead Space 3

Dead Space 3

Out of the Frying Pan and Into the Snow

The Thing Defib

Nope. I didn’t do movies like this…

You know, I really used to hate horror movies growing up. I did. Maybe it was because I simply wasn’t exposed to them on any level as a kid. Or maybe…there’s a slim chance it could be because the ones I DID catch glimpses of scarred me in ways too horrible to mention. For example, I must have been around five or six when I inadvertently sat down and watched the infamous chest defibrillation scene in John Carpenter’s The Thing. Or how about Pennywise the Clown reaching out of the storm drain to snatch poor little Georgie to his death. Yeah. Thanks, Mom. Continue reading

PodBytes – E3 2012 Special

PodBytes E3 2012 Special


E3 has wrapped; the Los Angeles Convention Center has closed its doors to game developers, publishers, and the journalistic mass circus that comes with it all each year. As the cleaning crews sweep in (pun only slightly intended), gamers begin the eager anticipatory wait until they can get their hands on the tantalizing goods that have just been unveiled to the world.

But not everything is said and done. In the wake of press announcements, trailers, and plenty of pomp and circumstance, information must be digested, claims must be dissected, and promises analyzed. Continue reading