2013 Gaming Archive #22: Castlevania: Lords of Shadow: Mirror of Fate

Castlevania Mirror of Fate

[Insert Devo Reference Here]

Castlevania: Lords of Shadow seems to be one of those Love It/Hate It type of games; I’ve heard an equal amount of praise heaped on it as hate leveled at it. I guess being a 3D iteration of a beloved series that has its roots deep in side-scrolling action, that type of split in the fanbase is liable to happen. Personally, I fall into the former camp; while I at first found the departure from the Castlevania I am so familiar with to be rather jarring, the sheer…epicness?…epicicity?…epicality? really won me over, and by the end I was a fan! Continue reading


Instant Replay – Episode 9: Bayou Billy

Bayou Billy

Whip It Good

Bayou Billy was Konami’s late ’80s answer to Crocodile Dundee. It stars a vest-wearing, whip-cracking, knife-wielding, hat-sporting country boy, only this time he hails from the Louisiana bayous rather than from Down Under. Billy West is on a mission through the swamps and ultimately the city streets to rescue his girl Annabelle Lane from the clutches of Godfather Gordon. Continue reading

Review: Skullgirls (360/PS3)

Treatise on Skullgirls

Everything You Didn’t Expect

Unless you’ve been living under a rock lately (or just don’t follow the fighting game genre), you’ve heard about Skullgirls by now. Konami, Autumn Games and Reverge Labs’ new hand-drawn all-girl fighter has caused quite a whirlwind of excitement in some circles; disdain in others. But the game is out; all rumors and supposition can be laid to rest, and the one question that remains on the table is: Does Skullgirls live up to the hype? Continue reading

A Treatise on Why Skullgirls Looks Set to Refuel the Fighting Genre

Treatise on Skullgirls

Hell Hath No Fury Like Eight Women Scorned

Amidst the vast ocean of proverbial love affairs that exist between gamers and their favorite past-time, my brief relationship with the fighting game genre can best be classified as nothing more than a summer fling, superficial and inconsequential upon two decades worth of retrospection. Continue reading

Review: Rhythm Party (360)

Rhythm Party Review

Movin’ to the Groovin’

Though the dance subgenre of gaming originated in neon-lit arcade halls with Dance Dance Revolution, it has in the last months found a second home (and enjoyed a second coming) on Xbox’s Kinect peripheral. Movin’ to the groove has never felt more natural than when your body is faithfully recreated within the game’s confines, letting players do more than simply tapping their feet in a pre-determined pattern. Continue reading