All right, so the fact that today is the fourth of July and Independence Day in the US doesn’t really have anything to do with us publishing the twentieth podcast in our PodBytes series. We just use any excuse to get together and talk about games. Continue reading →
The games industry produces a never-ending stream of games chock-full of the manliest, muscle-bound macho beefcake, the toughest space marines packing a Star Destroyer’s worth of firepower, and armor-clad knights of the realm, ready to lay down life and limb in defense of chaste princesses. We like games full of action and explosions, so it’s a necessary evil.
But then there are those moments when the above formula just goes completely off the rails, whether intentionally or through some misguided train-wreck of a design decision, and we suddenly find ourselves faced with the weirdest, whiniest, and dorkiest bunch of characters this side of the final Harry Potter movie’s midnight showing. That’s not to say we don’t love them; whether serving as all-important comic relief in otherwise blasted landscapes or being the most memorable feature in what could have been an otherwise bland game, the loveable losers of gaming are as important as any characters. For this reason, today we honor the freaks and geeks of gaming. Enjoy! Continue reading →
The indie game Bastion has kicked up a bit of a stir this year. Some people, including a few individuals among our staff, have gone so far as to name it their personal game of the year, and to hell with the VGAs. Continue reading →
Last month, G4 hosted the ‘Epictober Film Festival’, a celebration of professionally made gritty and violent movies with video game themes and inspirations. In case you missed it, here is one of the three movies premiered at the event, Drew Daywalt’s Kart Driver. Continue reading →
Some of us (relatively) old fogies like to shake our fists and bemoan the way the times, they are a-changin’. According to our campfire stories, the early days of gaming were a time when gamers still had honor, simple two-button controls were superior, and games were still back-breakingly difficult, “the way it should be”. Continue reading →
Every superstar needs to have an agent, right? Otherwise, who would make the important decisions to kickstart your career? Who would groom your public image, and supplied you with all that required to consistently rock the house? Continue reading →