Flying In the Face of Artificial Outrage
Let me just go ahead and get this out there: I liked the Tomb Raider series reboot.
Right about now somebody should be calling bullshit on me, if you read my write-up of what I thought of Lara Croft and the Guardian of Light. To save you the trouble of going back to read it now (though you’re more than welcome to!), I praised the game for being a fun game in its own right, just not a fun “Tomb Raider” game – it just felt too far away from the series formula for me to take it seriously as one. And yet – somehow – with all the controversy and hoopla surrounding the alleged “rape” scene in the game and all the violence inflicted on a female character (a bit more on these topics later), I absolutely adored the hell outta this game! Continue reading
Dead on Arrival
Two things happened with the release of Murdered: Soul Suspect that don’t typically happen to me anymore nowadays, or rarely if they do at all: 1) I actually got excited about a game pre-launch, based on nothing more than a general idea of its concept and some faith in its publisher, Square Enix; and 2) I made it a point to head down to the store on launch day to pick up a copy of the game for myself, having previously decided not to place a pre-order ahead of time. As it turns out, I had my dates wrong, and I had to settle for purchasing the game two days after it released. So, was it worth it?
In a word – meh… Continue reading
I haven’t played a ton of Japanese games. I mean, I have played a lot of games that were made in Japan, and I have played plenty of JRPGs. But I haven’t played that many Japanese games, if you catch my drift. I think one of the few was Shin Megami Tensei: Devil Summoner, and I guess I’d probably put Catherine and the Phoenix Wright games in that camp too, simply because these are games that are based in Japanese culture, and – even translated into English – carry that vibe with them still. Having never known any viewpoint other than a Western perspective, there’s something decidedly mystifying and different about that Eastern feeling that some games exude. The World Ends With You is precisely one of those types of games. Continue reading
My experience with Deus Ex: Human Revolution disturbs me. Not that it was a terrible game. In fact, it was better than average. For about the first nine-tenths of the game, I enjoyed myself quite a bit; there were very few things about the experience that qualify as “lacking”. Instead, this general feeling of meh is more a testament to how important a game’s ending can be in cementing its overall lasting effect on the player. What I’m saying is that Human Revolution‘s ending, after a fairly thought-provoking plot set in an amazingly detailed world, did not impress in the least. In fact, I’ve already forgotten just how exactly my particular experience culminated. Continue reading