Backlog Redux 2014 #3 – Poker Night at the Inventory 2

Poker Night at the Inventory 2

Raise the Roof

I’ve already done a write-up of my initial thoughts about Poker Night 2 previously. When first getting into the game, I enjoyed it a lot, probably even an inordinate amount of enjoyment for something as simple as poker! It’s not that the game didn’t have a few flaws, but the combination of the colorful characters and funny, diverse dialog to listen to, plus of course that penchant towards a slight gambling addiction that most people probably have to some degree or another, kept me playing on and on, trying to increase my winnings and gain every last trophy available.

This last thing is precisely what ultimately led to me getting heartily sick of the game. Continue reading

The Shirt Off My Back

Poker Night 2

I may have more of an addictive personality than I’d like to realize (or admit to myself). Thanks to my good friend Marcus, I now have my first 1-year subscription to PlayStation Plus, and all the free downloads it entails. I don’t really have a large PS3 library – never owned the console long enough before it broke to warrant purchasing many games for it. In fact, after the PS2, I switched over the 360 almost exclusively. This makes the PS Plus service all the better for me, as it really gives me a chance to beef up my back catalog with some classics I’ve never gotten a chance to own or play. (It’s just too bad that I have such a large collection of 360 games, as this means I already own many of the multi-platform releases that pop up, like BioShock Infinite and Borderlands 2.) Continue reading

2013 Gaming Archive #1: The Walking Dead, Episode 1

The Walking Dead

Tell Me a Tale, Telltale

As proof positive that I was going to approach this new year in gaming literally with one handgun aimed, cocked, and ready to splatter some proverbial gray matter on the backsplash of my ever-shortening attention span, I brought in the dawning of a new year by spending the early morning hours following fireworks festivities with a full run of the first entry in Telltale Games’ episodic adventure series, The Walking Dead. Not that this was a great feat of masterful reflexes and unbridled willpower. The individual installments of the point-and-click serial are designed to be played through quickly, relying for staying power not on lengthy gameplay but an engaging narrative. In the words of series creator Robert Kirkman himself:  “All you have to do is make people hug and cry and s**t.” Continue reading